All you need to do is decide which set of skills will suit your needs for the battles ahead. In Stones Keeper: King Aurelius leveling and skill-ing up your units couldn’t be easier. This wasn’t a problem, I just had to have a rethink and try again. The elves I faced trounced me the first time round because I wasn’t expecting their speed and the accuracy of their archers. This is just a note about the troops in one army. You won’t get caught in the rut of repeating the same tried and tested methods because what works well for one won’t be ideal for all. Banshees for example can make themselves much more difficult to hit by boosting their evasion ratings, on the other hand, vampires can and will steal your blood to bolster themselves. An enemy army of undead will contain both melee and ranged units, each with their own set of skills. The enemies you face are varied enough to make you switch your strategy up depending on what’s being presented to you. I think it’s quite cool that when you move you move everything and I feel that this is a note that could be taken by other devs.īuilding your characters is simple and feels rewarding. Your castle is upgradable too but that’s outside the realm of this exercise for the moment. All the shops are in your base so between missions you can gear up your squad at the cost of gold and materials. You don’t need to worry about encumbrance or anything statistically awkward like that. As you find and collect items they automatically go to the castle so resource management is only really an issue when you’re spending them. This is great because you don’t have to lug loot back to where you’re based or travel miles before you can heal. You have a floating castle which you can move about the world map. In Stones Keeper: King Aurelius you take your base with you as you travel. At the moment I can only surmise that the stones are a plot device as opposed to a mechanic in the game but I genuinely don’t know so it’s a case of wait and see. A Stone of Water is tantalizingly mentioned but we have absolutely no idea what it does. I’d like to tell you where the stones part of the story comes into play but I can’t unfortunately because the story hasn’t revealed that much yet. The preview build of the game that I played encompassed the entirety of the prologue which sees you battling zombies, banshees, and other creatures of the night in a series of locations and ends with a battle that’s deliberately unwinnable, seeing you have to hold out beyond a certain point to succeed. Storywise, you begin the game trying to save an outpost from a hoard of undead. You’ll have a fair bit of planning to do here if you’re going to succeed. I absolutely love the aesthetic and felt instantly at home in the world that was being presented to me. I think this is very much a deliberate choice as it feels more like you’re involved in a great big game of something like D&D than some of the more RPG-based tactics affairs we’ve indulged in recently. Characters also feel very much like pieces being moved around a board as opposed to fully animated ones. I’m not saying this in any way to disparage the game, but rather to give you an idea of what you’re going to be in for. Stones Keeper: King Aurelius has a very board game feel to it. Put very simply it’s currently a case of so far so good. This title isn’t out yet but I’ve been given the chance to get an early feel for what’s going on and a taste of what we can expect. This brings us to Stones Keeper: King Aurelius. It’s all a bit like chess on steroids and I’m 100% here for that. I love having a squad that I can upgrade any way I want before fielding them in combat against foes often far bigger and nastier than me. This is that subgenre that turns turn-based strategy into an art form. ![]() ![]() I’ve always been a fan of tactics-based games.
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